Charlie Brumfield runs Artisan Dice, a company that started after what he thought was an improbable Kickstarter project last year. He is back again with polyhedral dice and metal dice. He was nice enough to sit down with DM Fiat to answer some questions with a week left in his latest Kickstarter.
Perseus and Ophelia interviewed Ryan Dancey of Goblinworks to discuss the upcoming Pathfinder Online MMO. We talk about the role of assassins, the encounter escalation process and the opportunity for user-generated PVE content. If you would like to download the link for later listening, you can right click it and “Save Link As…” .
Interview with Ryan Dancey
2:17 – Ryan Dancey (RD) discusses the possibility of expanding the game world beyond the River Kingdoms.
4:37 – Both individually created hexes and hex templates will be used to create setting.
14:43 – RD elaborates on the class system and why Archetypes are more flexible than traditional Classes.
10:33 – Settlements are like guilds, but with physical locations in game. Player characters will have the ability to run different parts of a settlement, controlling it’s look and composition.
18:44 – In the future, players will be able to create their own adventure module style PVE content that they can supply or sell to other players for a profit.
Last week, we talked to Joanna and Rob from Standard Action, a comedy web series about a hapless party of adventurers and their various hijinks. They’re running a Kickstarter to fund season 3 and when we spoke with them, their kickstarter was just a hair shy of funding. It has since funded (but they haven’t hit the musical episode stretch goal yet!).
We talk about puppets, taxidermied squirrels, Joanna’s sandwich-making skills and the challenges of shooting outdoors in the rainforest.
Interview With Standard Action
We chatted with Scott Pfeiffer of the Funding the Dream-Team, which helps people with Kickstarters manage, structure and promote their projects. We discuss their current Kickstarter, Sails of Glory by Ares Games, upcoming Kickstarter, Grant Rising, and strategies for promoting their games.